After working so much on my Tron lately, and not quite getting to 100% working status, I decided to take a break and work on something else. I have a Pole Position 2 that I want to get working, so I can either trade it or sell it to make room for my Donkey Kong 2 project. The last I left this cabinet, it was all taken apart to clean up all the pieces before reassembly. I needed to repair the monitor because it had a broken neck board. And finally the PCB did not work (what else is new in Pole Position stories).
Well, I did the neck board repair over Christmas vacation a few months ago. I will post some pictures of that soon. Also completed a power supply rebuild to get two working AR2 boards. I have a few pictures of this repair below. They both were in need of serious repair, having some of the common symptoms of failed AR2 boards such as burned out resistors from the Sense circuit drawing too much power from the board. These boards were made to monitor the voltage drawn from the PCB they are powering and automatically increase the voltage to ensure the PCB runs properly. This is a great concept, but Pole Positions were so poorly designed that they often would draw more power than the AR2 boards could supply without burning up. This would also cause the PCB edge connector on the Pole Position boards to burn up. There is a quick modification that can be made to disbale this ’sense’ detection, preventing the AR2 board from automatically adjusting the power output.
This week I decided to attack my PCB. The first problem with the PCB was that it did have the classic “edge connector burn” from the AR2 board. I needed to repair this, and do a few other modifications to “bullet proof” the game to prevent future failures.

Burned up resistor on the AR2 board - common!

Disabling the “sense” circuit is just a couple quick jumpers on the back of the nine pin connector

Completed AR2 boards!
Edge Connector Repair
The common repair for a bad edge connector is to just lay down a line of solder to replace missing connector contact pads. That is obviously what the previous owner of this game attempted. This is a very short-termed repair, as it really does not allow for a clean connection. I decided to buy an edge connector kit from Bob Roberts. This kit comes with a female edge connector with solder pins, and a male-to-male edge connector adapter. Basically the concept of this is to solder the female connector over the existing burned-out edge connector on the PCB, then put the M2M adapter in it to leave a male edge connector on the PCB. Since the Pole Position had less pins than the new connectors in the kit, I was able to cut down the adapter to allow wire ties to hold it in the female connector. Hard to explain, but easy to show in the pictures below:

Burned edge connector on the PCB

Burned edge connector solder “repair” removed.

Bob’s repair kit.

Female connector in place over the old edge connector, ready to solder on.

Needed to trim off the excess Male connectors before placing it.

Finished repair.

Another view of the finished repair.
Power Distribution Modification
One of the most recommended fixes I found on the Internet was to distribute the incoming power to the PCB to the various “test points” instead of just from the edge connector. This would allow the power to be more consistent throughout the board, and to cut back on the power draw over the edge connector (remember the burn?). To do this, I soldered wires for the +5v and Ground to as many test points as I could find marked for this. I then ran all of these wires into a molex connector to allow me to remove the board easily. I’ve already had to remove the board 20 times or so, which proves this molex connector idea was a good one! From that connector, I ran a mating molex connector to a terminal strip which I wired directly to the supply voltage in the wiring harness.
Here are some pictures:

PCB with powr wiring soldered onto the test points.

Molex connector and terminal strip used to send the power to the power wiring on the boards.

All connected and ready to go!
Other Repairs to the PCB
There was some visible damage to the PCB. I had to repair some traces that were burned up as a result of the power problems it had. Also had to replace a few smaller components:

Bad trace


A couple burned components repaired.
I wish everything I did so far was enough to fix it. My first attempt at placing it into the cabinet resulted in the following:

Hey, at least it got power! I then adjusted the power supply to get +5v as close as I could, which was easy to do across my terminal strips. Here’s what I got:

Gave me a RAM 6 error. I had a fellow KLOV collector send me a nonworking Pole Position PCB last week in preparation for this repair, so I swapped out the RAM 6 with it. Placed it back into the cabinet and I got:

Another RAM error. RAM 40. I went ahead and swapped that RAM and got the same error again. Before going crazy trying to figure it out, I decided I should check the voltage again. It was low. I then adjusted it again, and immediately heard the game boot up! Here’s the test screen showing all my RAM and ROM was OK, and a screen shot of the game:


However, if you notice I am getting some graphics corruption on the background objects like the mountains and amusement park. Went ahead and tried to swap out some of the custom Atari IC’s that the instructions said contribute to that circuit but got nowhere. I think maybe my 6N Video ROM may be corrupt, even though it passes the self test. Here are a couple more screen shots to show where I’m at:


Finally, I replaced a few other components that were damaged from the battery failure on the CPU board (another death blow to Pole Positions). I had a few new chips, and the rest came from the extra boardset I had. Here’s a quick shot of the bad chips - notice the corrosion on the pins of the ICs:
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15 users responded in this post
Thx for posting this. I just picked up a PP2 over the weekend which looks like it has the same type of issues. Right now I don’t get any ROM errors but have the garbald screen, so I’m thinking I may have a power issue like you described. This is my first cabinet repair, so it should be fun
Thx
DF
Glad I could help! I am still have a little bit of trouble keeping this power dialed in, so I will likely be posting some further information. I may end up adding a switching power supply to supply the +5v to the boards, and just use the ARII’s for sound amplification. Will do some testing soon.
hi jeff. I’m trying to sell my pole position arcade but but I’m having sporadic problems with it. Upon power up its just a blank blue screen. sometimes its displaying ram 53 or ram 62.
Can the ram be found anywhere besides other PP boards?
thanx.
Not sure if your problem actually is RAM. Since I also got RAM errors until I got the voltages worked out, you may be seeing the same thing. I would double-check to make sure you’re pushing 5V to the board. I’ve actually heard 5.15V is a good number to aim for. If that is not the problem, you can check with sites that carry RAM such as http://www.arcadechips.com. I don’t remember right off hand what chip they need, so you’ll want to reference the manual for your board. Check http://www.klov.com and look up Pole Position. There will be a link to a manual at the bottom of the page.
I’ve done the regulator repair and also did the sense fix. So I’m getting 5.1v to the board, but still have a garbled screen. So I’m thinking it might be in the ram somewhere. Which leads me to:
How can you test the ram chips? Is it just a voltage thing, or is there some nifty gadget you can get?
Cheers
I’m sure there is a way to test them, but I honestly wouldn’t know how to tell you to do it. Your best bet would be to pick up a non-working PP PCB and start swapping.
Also, start running power wires directly to the test points on the board. You may not actually be getting the 5.1V to the board like you think you are.
thanx. i’ll check that out.
hey Jeff. im havin trouble makin sense of the schematics for the pcb’s. i see all the tabs marked 5.1v and GRN, like the ones below. are those he test points you were referring to?
thanx for your help.
http://www.jeffsgames.com/images/arcade/games/pole/pp2/pp2pcbburn.jpg
Yes, those tabs are the test points. Just be careful that you are using the right ones. There are the voltage ones, but also some of the other wiring has test points. For example, I would guess GRN is GREEN for video signal. Don’t have a board with me but if I remember right, it’s GND for ground.
oh man… glad you mentioned that. i might not have noticed that. i dont have my board right now eithr but im pretty sure you’re right .
thanx again.
No sweat! Make sure you remember to let me know how it goes! I’m finishing up my Tron over the next couple weeks and then I’m going to get this game done. If I can knock out the power issues I’ll let you know.
Hi. I have a PP1 and I’ve started working on it. The PCB has many wires soldered to the board itself with its own power supply. The sense wires are cut so would this be a situation where the AR boards are used just for sound? Do i plug in the switching power supply and the transformer assy separately? Thanks
MK
Mark, it sounds like that’s what they’ve done. I may end up doing the same thing. Double check that the power wires from the AR boards are not still being sent to the PP game PCBs. There should just be sound wiring. The sense wires really aren’t important to worry about if the PCBs are using a seperate power supply.
Hi again. Do you have a blank red screen when you
power up the game with nothing attached? I’ve got just the monitor power hooked up right now. Do the AR boards have to be hooked up to the PCB for it to work? Sorry so many questions. Thanks
MK
Mark, The AR boards supply power to the game, so yes they need to be hooked up. You could use a separate power supply, then you should be able to test it without the AR boards. I need to do the same thing but I haven’t had time to mess with it lately.
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